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Rebecca Smith
Rebecca Smith
Game UI Artist & Illustrator
Chicago, United States

Summary

Senior Product and Game Designer with extensive experience creating intuitive UI/UX and visual systems for interactive products. Combines research, systems thinking, and strong visual design to deliver engaging player experiences from concept through launch. Known for leading design production, collaborating closely with developers, and shipping polished, user-centered products.

Skills

Concept ArtConcept DesignDigital PaintingIllustration3D ModelingDigital SculptingUI DesignGraphic DesignPhoto-manipulationSketchingUI Art

Software proficiency

Unity
Unity
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Adobe Fresco
Adobe Fresco
Dimension
Dimension
Adobe XD
Adobe XD
InDesign
InDesign
Acrobat
Acrobat
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
PaintTool SAI
PaintTool SAI
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
Perforce
Perforce
Spine 2D
Spine 2D
Adobe Creative Suite
Adobe Creative Suite
Figma
Figma

Productions

    • Video Game
      New World Aeternum
    • Year
      2024
    • Role
      UI Artist
    • Company
      Amazon Games Studio
    • Video Game
      Cruis'n Blast (Switch)
    • Year
      2021
    • Role
      Graphic Designer
    • Company
      Raw Thrills, Inc.
    • Video Game
      King Kong of Skull Island VR
    • Year
      2021
    • Role
      Graphic Designer, UI Designer
    • Company
      Raw Thrills, Inc.
    • Video Game
      Marvel Contest of Champions (Arcade)
    • Year
      2019
    • Role
      Graphic Designer, Collectible Card Designer
    • Company
      Kabam, Raw Thrills, Inc.
    • Video Game
      Injustice Arcade
    • Year
      2017
    • Role
      Graphic Designer, Collectible Card Designer
    • Company
      Raw Thrills, Inc.

Experience

  • Senior 2D Game Artist & Designer at 2by2 Gaming
    Downers Grove, IL, US
    June 2025 - Present

    ● Led end-to-end UI/UX design for game products, delivering visual assets, animation, and interactive elements used in shipped builds.

    ● Translated user research and product goals into actionable design artifacts, including user flows, wireframes, high-fidelity comps, and scalable design systems.

    ● Designed intuitive player experiences grounded in systems thinking, usability, accessibility, typography, layout, and color.

    ● Developed gameplay layouts and interaction flows that aligned product, art, and engineering teams and accelerated development cycles.

    ● Produced and implemented UI artwork, animations, and visual systems that created cohesive game aesthetics and improved player engagement.

    ● Managed design production by scoping projects, prioritizing workstreams, setting timelines, and maintaining clear communication with developers and stakeholders to ensure high-quality releases.

  • UI Artist at Amazon Games
    Remote, US
    March 2023 - August 2024

    ● Created high fidelity, legible icons across multiple sizes and visual styles as needed.

    ● Executed full icon pipelines - created concept sketches from written prompts and followed the process through to game-ready assets.

    ● Created low fidelity wireframes to quickly iterate the best user-friendly layouts and then finalized designs to high fidelity user-facing screens.

    ● Imported models, adjusted lighting, and captured icons using studio's internal software.

    ● Scoped tasks and provided quality assurance by testing in-game icon iterations using Perforce and XML code for version control and to manage uploads and edits.

  • 2D Game Artist at Raw Thrills
    Skokie
    June 2017 - February 2023

    ● Lead UI designer and artist for Monopoly Roll-N-Go and Super Bikes 3.

    ● Created cabinet art, marketing renders, and packaging for 9+ shipped game titles.

    ● Delivered print-ready art production files for products using provided die lines.

    ● Collaborated with well-known brands including Hasbro, Warner Bros., Nickelodeon, etc.

    ● Contributed art for major IPs including Marvel, DC, and Teenage Mutant Ninja Turtles.

    ● Designed 450+ collectible cards for iconic comic book characters such as Batman.

  • Graphic Designer at Lemonbrat Studios
    Chicago
    March 2016 - June 2017

    •Colored and shaded comic book pages using Clip Studio Paint.

    •Created costume concepts for clients and for seamstresses to implement.

    •Filmed and edited product videos for marketing and client presentations.

    •Managed social media content and ad creation, supporting daily engagement.

    •Photographed and retouched products/models, maintained an organized asset library.